Owners, managers & users

Sleep Live Scenes: launch and share continuous visual content

Choose from eleven browser scenes, share the public hub and use each scene’s playback, sound and display controls.

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This guide describes the available features. Your account role, assigned modules, signed contract and network plan determine which controls you can use. Reading a guide does not change your access.

Start here

  1. Open Sleep Live Scenes and use Copy link to obtain your network’s public hub for creators.
  2. Choose Open hub or launch one of the available scene cards to test it on the device you intend to capture.
  3. If a scene offers Start with sound or Continue muted, make that choice; sound requires a browser interaction.
  4. Use the scene’s fullscreen control and verify that the animation fits your stream capture.
  5. Keep the scene page running, adjust its available speed or sound controls, and return to the hub when you want another scene.

Share the public hub and prepare the stream

Your public Sleep Live Scenes hub is a permanent network-specific link. Creators do not need an account or dashboard login to open it. Copy the complete generated URL; the network token selects the correct hub.

The hub is a library of browser-rendered scenes, not a TikTok broadcast-start button. Open the chosen scene in the browser or source you intend to capture, then configure your broadcasting software separately. Check the visible crop and audio in the actual source before relying on it during a LIVE.

Most scenes run automatically and expose a small row of controls. Fullscreen changes the browser display; it does not start streaming. The return-to-library arrow takes you back to the same network’s scene hub.

Common playback and audio controls

Pause stops the scene and offers Resume to continue. Speed cycles the available pace where a speed button exists. A reset, new-world or new-game control starts fresh content; read its label because the effect differs by scene.

Browsers generally require a click before audio can play. On scenes with an opening sound prompt, choose the sound option or Continue muted. The sound button changes that scene’s audio, while your computer and streaming software have their own volume controls. Not every scene has a sound button.

Keep the scene browser available during use. If a device struggles with a complex scene, try a simpler scene and check the capture again. The 3D world specifically requires WebGL 2 and provides a link to the 2D alternative when unavailable.

Moonkeep 2D: Endless Siege

This scene runs an endless tower-defense battle with automatic combat. Choose Tap to start with sound or Continue muted. The battlefield and its progress displays continue without needing you to place each tower.

Controls provide Pause battle, Change battle speed, Sound, Restart battle and Fullscreen. Restart battle resets the current action; use Pause and Resume when you want to keep the current moment instead.

Blockbound 2D: Endless Worlds

Watch the autonomous explorer travel, gather, build and survive in a generated 2D world. The status panels show the explorer, survival information, world statistics, inventory and local minimap. The reconstruction message describes recovery within the ongoing world.

Use Pause adventure, Change speed, Sound, New world and Fullscreen. New world generates a replacement world; it is different from resuming a paused adventure. Tap to start with sound enables ambience and effects, or continue muted.

Blockbound 3D: Endless Worlds

The 3D version shows an autonomous world adventure with an overhead minimap and survival/status displays. Start 3D with sound enables ambience, footsteps, mining, building and survival effects.

Alongside Pause, Speed, Sound, New world and Fullscreen, the 1P control toggles first-person camera motion. If the browser cannot provide WebGL 2, use Open the 2D version. The visual loop cannot render correctly without its required browser graphics support.

Starcade: Infinite Invaders

A space-invader arcade scene runs with automatic piloting, firing and evasive movement. Start with sound adds lasers, impacts and ambient audio. The score display tracks the current game.

The Auto-pilot control switches between automatic play and manual input. In manual mode, use left/right arrows or A/D to move, and Space or the up arrow to fire; pointer/touch interaction also supports manual play. Return to auto-pilot for hands-free operation.

Other controls provide Pause, Speed, Sound, Restart game from level one and Fullscreen. Restarting is a new run rather than a saved-score retrieval feature.

Moonburrow: Endless March

This scene follows autonomous tiny wanderers through a rescue route. The rescue-progress display and automatic-guide skills explain what the simulation is doing as it advances. Start with sound enables footsteps, building chimes and the night soundtrack.

Controls provide Pause march, Speed, Sound, Restart route and Fullscreen. Use Restart route for a fresh sequence; the characters otherwise handle the route automatically.

Neon Shogun: Endless Clash

An autonomous martial-arts arcade fight plays rounds and rematches. The fight status and round-win indicators show the current contest. Fight with sound enables impact effects, crowd reactions and the arcade pulse.

Use Pause fight, Speed, Sound, Fresh match and Fullscreen. The fighters handle the ongoing rematches without manual character controls. Fresh match resets the current contest when you want another opening.

Corridor Zero: Endless Breach

This scene runs a retro first-person action sequence on auto-pilot. The Sentinel status display accompanies the ongoing breach. It is a scene to watch and capture, rather than a requirement to aim and move a player manually.

Use Pause scene, Change scene speed, Next map and Fullscreen. Next map advances the breach to another map. This control row does not expose the same sound switch as the arcade scenes, so use only the controls actually shown.

Midnight Chess: Endless Games

Two automated sides play chess and continue with further games. The board and match score display let viewers follow the moves. You do not select a colour or drag pieces to operate this scene.

Pause game stops the clock and Resume game continues. Change speed adjusts the pace, Start new game resets the current board and Fullscreen expands the scene. There is no sound toggle in this scene’s control row.

Snake 3310: Endless Run

An autonomous Snake game plays on a simulated monochrome mobile-phone display. The snake handles its movement automatically. Use this as a compact retro visual without needing to steer it.

Controls provide Pause game, Speed, Sound, New run and Fullscreen. New run starts over, while Resume returns to the paused run. Turn sound on with the displayed sound control if you want the game audio.

Aegis Watch: Global Threat Monitor

This is an animated fictional global cyber-threat display with synthetic events, status panels, totals and a legend. Its displayed organisations, events and source locations are demonstration data, not a report of real cyber incidents. Preserve that meaning when presenting the scene.

Ambient focus mode simplifies the view; its shortcut is M. Fullscreen uses F, and the return/exit control uses Escape. The interface has its own focus/fullscreen/exit controls rather than the common speed/reset row. No external live-threat feed needs configuring for this simulation.

Million Pixel Sky

A generative night-sky panorama drifts across the screen. It is intended as continuous ambient visual content rather than a score game.

Pause sky stops the movement, New sky generates another view and Fullscreen expands it. This scene has no speed or audio control in its displayed control row.

Understand availability and the future slot

The New loop slot card is a placeholder for a future scene, not a playable scene to set up. Use the available named scene cards. New scenes can appear on the same public hub, so creators can keep using the hub link.

A missing or unavailable public page can mean the network link is incomplete or the network/module is no longer accessible. Copy a fresh hub link from the module and test it. A graphics-support error in Blockbound 3D is a device/browser issue, so try its 2D link instead.

Frequently asked questions

Do creators need a login?

No. The public network hub and its available scenes are designed to be shared without a dashboard account.

Does opening a scene start my TikTok LIVE?

No. It opens browser content. Set up your streaming or screen-capture software separately.

Why is there no sound?

Use the scene’s sound/start control where provided, then check device and capture audio. Some scenes do not include a sound control at all.

Why will Blockbound 3D not load?

It requires WebGL 2. The page offers a 2D alternative when the browser or device cannot provide it.

Are the cyber events real?

No. Aegis Watch explicitly uses synthetic demonstration data and is not a real threat-intelligence feed.

How do I open New loop slot?

It is a placeholder for future content, not an available scene.

Still stuck? Note the page name, the step you tried and the exact message shown. Managers and sub-users should contact their network owner; owners should contact their platform administrator. Never include passwords, webhook URLs, recovery links or private identity documents in a general support message.